Yes Man, Personal Securitron [Fallout]
| Set: | Fallout |
| Type: | Legendary Artifact Creature — Robot |
| Rarity: | Rare |
| Cost: | {2}{W} |
T: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
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Yes Man, Personal Securitron [Fallout]
Yes Man, Personal Securitron [Fallout]
| Set: | Fallout |
| Type: | Legendary Artifact Creature — Robot |
| Rarity: | Rare |
| Cost: | {2}{W} |
T: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
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Description
| Set: | Fallout |
| Type: | Legendary Artifact Creature — Robot |
| Rarity: | Rare |
| Cost: | {2}{W} |
T: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.


