Nuclear Fallout [Fallout]
| Set: | Fallout |
| Type: | Sorcery |
| Rarity: | Rare |
| Cost: | {X}{B}{B} |
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always,
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Nuclear Fallout [Fallout]
Nuclear Fallout [Fallout]
| Set: | Fallout |
| Type: | Sorcery |
| Rarity: | Rare |
| Cost: | {X}{B}{B} |
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always,
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Description
| Set: | Fallout |
| Type: | Sorcery |
| Rarity: | Rare |
| Cost: | {X}{B}{B} |
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always,


