Inspiring Call [Fallout]
| Set: | Fallout |
| Type: | Instant |
| Rarity: | Uncommon |
| Cost: | {2}{G} |
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."
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Inspiring Call [Fallout]
Inspiring Call [Fallout]
| Set: | Fallout |
| Type: | Instant |
| Rarity: | Uncommon |
| Cost: | {2}{G} |
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."
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Description
| Set: | Fallout |
| Type: | Instant |
| Rarity: | Uncommon |
| Cost: | {2}{G} |
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

