Captivating Crew [Outlaws of Thunder Junction Commander]
| Set: | Outlaws of Thunder Junction Commander |
| Type: | Creature — Human Pirate |
| Rarity: | Rare |
| Cost: | {3}{R} |
3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Captivating Crew [Outlaws of Thunder Junction Commander]
Captivating Crew [Outlaws of Thunder Junction Commander]
| Set: | Outlaws of Thunder Junction Commander |
| Type: | Creature — Human Pirate |
| Rarity: | Rare |
| Cost: | {3}{R} |
3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
Select Title
From $0.02
Original: $0.06
-67%Captivating Crew [Outlaws of Thunder Junction Commander]—
$0.06
$0.02Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
| Set: | Outlaws of Thunder Junction Commander |
| Type: | Creature — Human Pirate |
| Rarity: | Rare |
| Cost: | {3}{R} |
3R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."

